Day two was about a stronger foundation and the first taste of playing together.

A modern engine under the hood

The game client was upgraded to Unity 6 — a big leap forward for stability and the future of the project — and we squashed the bugs that came with the jump: a crash on the registration screen, a batch of editor errors, and a nasty relog loop that trapped you when entering deep, hell, and other flat-terrain worlds.

Guilds are here

You can now band together:

  • Found a guild by placing a Guild Obelisk, then name it and choose its colors and crest.
  • Run your crew — invite members, manage the roster, and hand off leadership.
  • Fly your colors — your guild’s short tag now floats above your head in-world for everyone to see, and the obelisk reopens with your guild’s real name, colors, and crest instead of a blank form.

We also hardened it along the way: one guild per player with a clear prompt, working color and symbol pickers, and a fix for a crash when configuring a guild.

Also this update

  • Achievements — added the four remaining achievement families: Age, Insurrection, Killer, and Trading.
  • Admin tools — fixed in-game item granting for testing and events.

The world is starting to feel social. Next up: making it feel alive. 🛠️